quarta-feira, 6 de junho de 2012

802 - Abyss Rising

802 - Abyss Rising

Por Jão: 06/06 17:20



Yoo Minna o/
Blz ?

Continuando na atualização das NEWS, trarei para vocês as novas cartas do sucessor do Return of the Duelist, denominado como Abyss Rising, que como vocês vão perceber, é bem puxado para o tema WATER. Sem mais, acompanhem:


802 - Abyss Rising

Data de Lançamento: 21 de Julho de 2012
Preço: 150 Yen (imposto incluso)

5 cartas por pack, 30 packs por box

Contém 80 cartas:
- 5 cartas Ultra Rare
- 9 cartas Super Rare
- 18 cartas Rare
- 44 cartas Normal
- 4 cartasNormal Rare

( As cartas Ultra Rare também estão presentes na forma Ultimate Rare e uma carta no set está avaliada na forma Holographic Rare.)

- Muitas das últimas cartas do anime Yu-Gi-Oh! ZEXAL;
- Novos Number Monsters (Xyz Monsters);
- Um número equilibrado de cartas do anime, assim como cartas novas, originais para o OCG;
- Novos Xyz Monsters, assim como suportes para sua invocação, cartas de temas já existentes e cartas como novos conceitos;
- Inclui cartas usadas pelo personagem Yuma Tsukumo, Reginald Kastle, V e Tron;
- Introduz os arquetipos "Heraldy Beast" e "Mermail" no OCG;
- Introduz os primeiros suportes para o arquetipo "Abyss";
- A Cover Card é "Number C32: Marine Biting Dragon - Shark Drake Vice".

Cliquem em "Mostrar" para ver o Spoiler Parcial do Abyss Rising.


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ABYR-JP0?? Tripod Fish 「トライポッド・フィッシュ」
WATER/Fish - Effect/3/300/1300
When this card is successfully Special Summoned from the Graveyard, you can activate this effect by selecting 1 Fish-, Sea-Serpent or Aqua-Type monster on the field. Increase the selected monsters Level by 1.






















ABYR-JP010 Planet Pathfinder 「惑星探査車」
EARTH/Machine - Effect/4/1000/1000
Activate by Releasing this card. Add 1 Field Spell Card from your deck to your hand.






















ABYR-JP011 Solar Windjammer 「太陽風帆船」
LIGHT/Machine - Effect/5/800/2400
If you control no monster, you can Special Summon this card from your hand. The original ATK and DEF of this card Special Summoned this way are halved. Also, this card's Level is increased by 1 during each of your Standby Phases. There can only be 1 "Solar Wind Jammer" face-up on the field at a time.






















ABYR-JP012 Heraldic Beast Aberconway 「紋章獣アバコーンウェイ」
WIND/Dragon - Effect/4/1800/900
If this card is in your Graveyard, you can activate this effect by removing from play 1 other "Heraldic Beast Aberconway" from your Graveyard. Select 1 "Heraldic Beast" Monster in your Graveyard and add it to your hand. The effect of "Heraldic Beast Aberconway" can only be used once per turn.






















ABYR-JP013 Heraldic Beast Bernard's Falcon 「紋章獣ベルナーズ・ファルコン」
WIND/Bird - Effect/4/1000/1600
Activate this effect when this card is successfully Normal Summoned, Flip Summoned or Special Summoned. All Level 5 or higher Monster you control become Level 4.






















ABYR-JP015 Mermail - Abyssgunde 「水精鱗-アビスグンデ」
WATER/Aqua - Effect/3/1400/800
If this card is discarded from your hand to the Graveyard, you can Special Summon 1 "Mermail" Monster from your Graveyard, except a "Mermail - Abyssgunde". The effect of "Mermail - Abyssgunde" can only be activated once ber turn.






















ABYR-JP016 Mermail - Abysshilde 「水精鱗-アビスヒルデ」
WATER/Aqua - Effect/3/1300/400
If this card is sent to the Graveyard, you can Special Summon 1 "Mermail" Monster from your hand, except a "Mermail - Abysshilde". The effect of "Mermail - Abysshilde" can only be used once per turn.






















ABYR-JP017 Mermail - Abyssturge 「水精鱗-アビスタージ」
WATER/Fish - Effect/4/1700/1100
When this card is successfully Normal Summoned or Special Summoned, activate this effect by discarding 1 WATER monster from your hand to the Graveyard. Select 1 Level 3 or lower WATER monster in your Graveyard and add it to your hand. The effect of "Mermail - Abyssturge" can only be used once per turn.






















ABYR-JP018 Mermail - Abysspike 「水精鱗-アビスパイク」
WATER/Fish - Effect/4/1600/800
When this card is successfully Normal Summoned or Special Summoned, activate this effect by discarding 1 WATER monster from your hand to the Graveyard. Add 1 Level 3 WATER monster from the deck to your hand. The effect of "Mermail - Abysspike" can only be used once per turn.






















ABYR-JP019 Mermail - Abysslang 「水精鱗-アビスラング」
WATER/Fish - Effect/4/1200/1800
While this card is face-up on the field, your opponent cannot select other WATER Monster as attack target. Also, while this card is face-up on the field, WATER Monster you control gain 300 ATK.






















ABYR-JP020 Mermail - Megalo-Abyss 「水精鱗-メガロアビス」 Rare
WATER/Sea-Serpent/7/2400/1900
You can activate this effect during your Main Phase by discarding 2 other WATER Monster from your hand to the Graveyard. Special Summon this card from your hand. When this card is successfuly Special Summoned by this effect, you can add 1 "Abyss" Magic or Trap Card from your deck to your hand. Also, by Releasing 1 face-up Attack Position WATER Monster other than this card, this card can attack twice during this turn's Battle Phase.






















ABYR-JP028 Abyss Warrior 「アビス・ウォリアー」 Rare
WATER/Aqua - Effect/4/1800/1300
Once per turn, you can activate this effect by discarding 1 WATER Monster from your hand, and selecting 1 Monster in your or your opponent's Graveyard. Return that Monster to the top or the bottom of the owner's deck.






















ABYR-JP029 Snowman Creator 「スノーマンクリエイター」
WATER/Machine - Effect/4/1600/1000
You can activate this effect when this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Place a number of Ice Counter on face-up monster your opponent controls equal to the number of WATER Monster you control. If 3 or more Ice Counter are placed by this effect, you can also select 1 card your opponent controls and destroy it.






















ABYR-JP032 Knight of the Distant Sea 「絶海の騎士」 Rare
WATER/Warrior - Effect/4/1400/1200 
When this face-up card on the field changes its Battle Position, send 1 WATER Monster from your deck to the Graveyard. This effect can only be used once per turn.






















ABYR-JP039 CNo. 32: Ocean Biting Dragon Shark Drake Vice 「CNo.32 海咬龍シャーク・ドレイク・バイス」 Ultra/Ultimate/Holographic? Rare
WATER/Sea-Serpent - Xyz - Effect/Rank 4/2800/2100
4x Level 4 WATER Monster
You can also Xyz Summon this card by using a "No.32: Ocean Biting Dragon Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your Life Points are 1000 or lower, you can activate this effect by removing 1 Xyz Material from this card, and removing from play 1 monster in your Graveyard. Select 1 face-up monster on the field, and its ATK and DEF becomes 0 until your End Phase. This effect can be activated during your opponent's turn.






















ABYR-JP044 No. 9: Canopy Star Dyson Sphere 「No.9 天蓋星ダイソン・スフィア」Ultra/Ultimate Rare
LIGHT/Machine - Xyz - Effect/Rank 9/2800/3000
2x Level 9 Monster
You can activate this effect once during the Battle Step this card with Xyz Material(s) is attacked. Negate that attack. When this card without Xyz Material is selected as attack target, you can select 2 Monster in your Graveyard, and place them under this card as Xyz Material. Also, if your opponent controls a monster with higher ATK than this card, by removing 1 Xyz Material from this card during your Main Phase, this card can attack your opponent's Life Points directly during this turn.






















ABYR-JP045 No. 8: Heraldic King Genome Heriter 「No.8 紋章王ゲノム・ヘリター」 Ultra/Ultimate Rare
LIGHT/Psychic - Xyz - Effect/Rank 4/2400/1800
2x Level 4 "Heraldic Beast" Monster
Once per turn, you can activate this effect by selecting 1 Xyz Monster your opponent controls. This card is treated as having the same name as the selected monster, and it's ATK becomes the same as that Monster's ATK and it gains that Monster's effect(s). Afterwards, the selected Monster's ATK becomes 0 and it has its effect(s) negated. The effect of this card is applied until the End Phase.






















ABYR-JP046 Mermail - Gaio-Abyss 「水精鱗-ガイオアビス」 Ultra/Ultimate Rare
WATER/Aqua - Xyz - Effect/Rank 7/2800/1600
2x Level 7 WATER Monster
While this card with Xyz Material is face-up on the field, Level 5 or higher Monster cannot attack. Also Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Negate the effect of an opponent's Monster with lower ATK than this card until the end of the turn. This effect can also be activated during your opponent's turn.






















ABYR-JP0(??) Different Dimension Trench 「異次元海溝」
Continuous Spell Card
When this card is activated, select 1 WATER Monster in your hand, your Graveyard or on your field and remove it from play. Afterwards, when this face-up card on the field is destroyed, Special Summon that Monster to your field.






















ABYR-JP054 Tannhäuser Gate 「タンホイザーゲート」
Normal Spell Card
Activate by selecting 2 Monster you control with 1000 ATK or less and the same Type. The Level of the selected Monsters becomes the sum of selected monster's respective Levels.






















ABYR-JP055 High Medallion Arts 「高等紋章術(ハイ・メダリオン・アーツ)」
Normal Spell Card
Activate by selecting 2 "Heraldic Beast" Monster in your Graveyard. Special Summon the 2 selected monster, and Xyz Summon 1 Xyz Monster with exactly those 2 monster as Xyz Materials.






















ABYR-JP056 Abysscale - Kraken 「アビスケイル-クラーケン」
Equip Spell Card
Equip only to a "Mermail" Monster. The equipped monster gains 400 ATK. While this card is on the field, negate the activation of an opponent Effect Monster's effect and destroy it. Afterwards, send this card to the Graveyard.






















ABYR-JP057 Forgotten Capital Lemuria 「忘却の都 レミューリア」
Field Spell Card
This card's name is treated as "Umi". While this card is on the field, WATER Monster on the field gain 200 ATK and DEF. Also once per turn, you can activate this effect during your Main Phase. While this card is on the field, until your End Phase, the Level of WATER Monster you control is increased by the number of WATER Monster you control.






















ABYR-JP067 Bubble Bringer 「バブル・ブリンガー」
Continuous Trap Card
While this card is face-up on the field, Level 4 or higher monsters cannot direct attack. By sending this face-up card you control to the Graveyard during your own turn, you can select 2 Level 3 or lower WATER monster with the same name in your Graveyard and Special Summon them. The effect(s) of the monsters Special Summoned by this effect are negated.






















ABYR-JP071 Abyssquall 「アビスコール」
Normal Trap Card
Special Summon 3 "Mermail" Monster in your Graveyard into face-up Defense Position. Monsters Special Summoned by this effect have their effects negated, cannot declare an attack, and are destroyed during the End Phase.






















ABYR-JP072 Abyssphere 「アビスフィアー」
Continuous Trap Card
Special Summon 1 "Mermail" Monster from your Deck. The monster Special Summoned by this effect has its effect(s) negated. While this card is face-up on the field, you cannot activate Magic Cards. When this card is removed from the field, destroy that monster. After activation, destroy this card during your opponent's next End Phase.






















ABYR-JP073 Abysstrom 「アビストローム」
Normal Trap Card
Activate by sending 1 "Umi" you control to the Graveyard. Send all Magic and Trap Cards on the field to the Graveyard.


Estou gostando do que estou vendo, sendo que temos novos arquetipos e o Abyss finalmente sendo consolidado, o que é muito bom para o jogo. Também já temos a imagem do booster pack.

E vocês, o que estão achando? Comentem!

Por hora é só yugiohzeiros o/
Flw'z
Comentários
1 Comentários

Um comentário:

  1. apesar de ter achado o efeito do Number C32: Shark Drake Vice meio ruim,eu to bem epolgado com seu lançamento

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