NOTA 01/11/2012 - A "Noble Arms - Arondyte na verdade é a confimada Noble Arms - Arfeudutyr.
Yoo Minna o/
Yoo Minna o/
Blz ?
Só falta a imagem de uma carta para ter todas as cartas extras do Abyss Rising confirmadas, então, aproveitando para recapitular e também para postar as novidades. Vamos ver?
TCG Exclusive
ABYR-EN081 Mermail Abyssmander - Rare
WATER/Fish - Effect/4/100/2000
You can banish this card from your Graveyard to activate 1 of these effects.• Increase the Level of all "Mermail" monsters you currently control by 1.
• Increase the Level of all "Mermail" monsters you currently control by 2.
ABYR-EN082 Red Dragon Ninja
FIRE/Winged Beast - Effect/6/2400/1200
When
this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card
from your Graveyard, to target 1 Set card that your opponent controls;
reveal the target and put it on top or on the bottom of the Deck. Your
opponent cannot activate the targeted card in response to this card's
effect. You can only activate the effect of "Red Dragon Ninja" once per
turn.
ABYR-EN083 Slushy
WATER/Aqua - Effect/2/0/0
When
this card is Normal Summoned: You can send 1 "Slushy" from your deck to
the Graveyard. If you have 3 "Slushy" banished or in the Graveyard: You
can banish 1 "Slushy" from you Graveyard to target 1 level 5 or higher
Sea Serpent-Type monster in your Graveyard; Special Summon that target.
You can only use this effect of "Slushy" once per turn.
ABYR-EN084 Abyss Dweller
WATER/Sea Serpent - Xyz - Effect/Rank 4/1700/1000
2 Level 4 monsters
While
this face-up card has Xyz Material attached to it that was originally
WATER, all WATER monster you control gain 500 ATK. Once per turn, during
either player's turn: You can detach 1 Xyz Material from this card;
card effects that are activated in your opponent's Graveyard cannot be
activated this turn.
ABYR - EN085 Giant Soldier of Steel - Secret Rare
EARTH/Rock - Xyz - Effect/Rank 3/1300/2000
2 Level 3 Rock-Type monsters
This
card is unaffected by other monsters' effects. Once per turn, during
either player's turn: You can detach 1 Xyz Material from this card; it
gains 1000 DEF until the End Phase, and if it does, you take no effect
damage from your opponent's card effects this turn.
ABYR-EN086 Noble Arms - Arfeudutyr
Equip Spell Card
You can only control 1 face-up "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (The ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.
ABYR - EN087 Spellbook Library of Heliosphere
Normal Spell Card
If
you have 3 or more "Spellbook" Spell Cards in your Graveyard: Reveal
the top 2 cards of your Deck; add any revealed "Spellbook" Spell Cards
to your hand, and shuffle any remaining cards into the Deck. You can
only activate 1 "Spellbook Library of the Heliosphere" per turn. You
cannot activate any Spell Cards the turn you activate this card, except
"Spellbook" Spell Cards.ABYR - EN088 Spellbook Star Hall
Continuous Spell Card
Each
time a "Spellbook" Spell Card is activated, place 1 Spell Counter on
this card. All Spellcaster-Type monsters you control gain 100 ATK for
each Spell Counter on this card. When this card with Spell Counter is
destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type
monster from your Deck to your hand, whose Level is less than or equal
to the number of Spell Counter(s) that were on this card.
ABYR - EN089 Attack the Moon!
Continuous Spell Card
Once
per turn, when the battle position of a Rock-Type monster you control
is changed: You can target 1 Spell/Trap Card your opponent controls;
destroy that target.
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OCG Only
ABYR - EN090 Electromagnetic Bagworm
LIGHT/Insect - Effect/3/200/1400
FLIP:
Target 1 face-up Machine-Type monster your opponent controls; take
control of it until the End Phase of your next turn. If this card is
destroyed by battle: The monster that destroyed it loses 500 ATK and
DEF.
ABYR - EN091 Ape Magician
DARK/Beast - Effect/3/800/1200
Cannot
be Special Summoned. Once per turn, if this card is in face-up Attack
Position: You can send 1 monster from your hand to the Graveyard to
target 1 face-up Defense Position monster your opponent controls; until
the End Phase, take control of that target, but it cannot change its
battle position.
ABYR - EN092 Rage Deep Sea Diva
WATER/Fish - Effect/5/0/0
This card gains 500 ATK and DEF for each Fish, Sea Serpent, and Aqua-Type monster in your Graveyard.
ABYR - EN093 Snowdust Dragon
WATER/Dragon - Effect/8/2800/1800
You
can Special Summon this card (from your hand) by removing 4 Ice
Counters from the field. While this card is face-up on the field, other
face-up monsters with Ice Counters cannot attack or change their battle
positions.
ABYR - EN094 Snow Dragon
WATER/Dragon - Effect/4/1400/900
When this card is destroyed and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
ABYR - EN095 Uminotaurus
WATER/Aqua - Effect/4/1700/1000
While
this card is face-up on the field, if a Fish, Sea Serpent, or Aqua-Type
monster you control attacks a Defense Position monster, inflict
piercing Battle Damage to your opponent.
ABYR - EN096 Fishborg Launcher
WATER/Fish - Effect/1/200/100
During
your Main Phase, if the only monsters in your Graveyard, other than
"Fishborg Launcher", are WATER monsters: You can Special Summon this
card from your Graveyard. If this card is Special Summoned by this
effect, banish it when it leaves the field. This card cannot be used as a
Synchro Material Monster, except for the Synchro Summon of a WATER
monster. The effect of "Fishborg Launcher" can only be activated once
per turn.
ABYR - EN097 Oyacorn
EARTH/Plant - Effect/4/1200/800
While a Field Spell Card is face-up on the field, this card gains 1000 ATK.
ABYR - EN098 Thunder Seahorse
LIGHT/Thunder - Effect/4/1600/1200
During
your Main Phase: You can discard this card; add 2 Level 4 LIGHT
Thunder-Type monsters with 1600 or less ATK and the same name from your
Deck to your hand. The effect of "Thunder Seahorse" can only be used
once per turn. You cannot Special Summon the turn you activate this
effect.
ABYR - EN099 Bahamut Shark
WATER/Sea Serpent - Xyz - Effect/Rank 4/2600/2100
2 Level 4 WATER monsters
Once
per turn: You can detach 1 Xyz Material from this card; Special Summon 1
Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card
cannot declare an attack the turn you activate this effect.
Só falta a imagem e então a confirmação do efeito da Noble Arms - Arondyte. O que acharam das cartas extras do Abyss Rising. Eu gostei, e claro, não teremos apelações por algum tempo, então vai ser nesta linha as cartas lançadas. Comentem!
Por hora é só yugiohzeiros o/
Flw'z
red ninja o mais foda do universo!!!
ResponderExcluiro red ninja é dinossauro então?? ou winged beast?? WTF
ResponderExcluirespero que a imagem esteja errada u.u
Foi confirmado Winged Beast, esqueci de alterar xD
ResponderExcluirVlw Max
Hmm, tragico.. mas é justo. fazer o solda com esse ai seria mto retardado e.e
ResponderExcluirmenos mal, um dinossauro ninja!?
ResponderExcluirNunca!! U.U
Olha que a Konami vê isso e faz um Ninja Dinosaur xD É só dar na talha que eles fodem o jogo, não se esqueça disso e.e
ResponderExcluirEu contei 9 TCG Eclusive... qual é a 10ª?
ResponderExcluir#Jão - Mas são nove TCGEx. A outra e EN-000, a carta do sneak peek
ResponderExcluirAh é, verdade... XD
ResponderExcluirJá saiu a SE do Sneak???