sexta-feira, 15 de abril de 2011

705 - Generation Force

705 - Generation Force

Por Jão: 16/04 00:09




Yoo Minaa o/
Blz ?

Finalmente foi revelado todo o Generation Force e isso significa 2 coisas: Mais cartas para nós e mais trabalho pro Jão postar xD Sem mais, acompanhem:


705 - Generation Force
ジェネレーション・フォース
Data de Lançamento:
16 de Abril de 2011
Preço: 150 Yen (imposto incluso)

5 cartas por pack, 30 packs por box

Contém 80 cartas:
- 5 Ultra Rare Cards
- 9 Super Rare Cards
- 18 Rare Cards
- 44 Normal Cards
- 4 Normal Rare Cards

- Inclui cartas do novo anime "Yu-Gi-Oh! ZEXAL".
- Inclui uma balanceada mistura de cartas OCG originais do anime.
- A Cover Card é "Revise Dragon".























GENF-JP001 Gagaga Magician 「ガガガマジシャン」
DARK/Spellcaster - Effect/4/1500/1000
Once per turn during your Main Phase, you can activate this effect by declaring a Level from 1 to 3. Until the End Phase, the Level of this card becomes the declared Level. You can only control 1 face-up "Gagaga Magician". This card cannot be used as Synchro Material Monster.






















GENF-JP002 Gogogo Golem 「ゴゴゴゴーレム」 Rare
EARTH/Rock - Effect/4/1800/1500
This face-up card on the field cannot be destroyed by battle once per turn.






















GENF-JP003 Achaacha Archer 「アチャチャアーチャー」
FIRE/Warrior - Effect/3/1200/600
When this card is successfully Normal Summoned or Flip Summoned, inflict 500 Damage to your opponent's Life Points.






















GENF-JP004 Goblindbergh 「ゴブリンドバーグ」
EARTH/Warrior - Effect/4/1400/0
When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand. If this effect is used, this card is changed to Defense Position.






















GENF-JP005 Big Jaws 「ビッグ・ジョーズ」 Rare
WATER/Fish - Efffect/3/1800/300
If this card attacks, it is removed from play at the end of the Battle Phase.






















GENF-JP006 Skull Kraken 「スカル・クラーケン」
DARK/Aqua - Effect/3/600/1600
When this card is successfully Normal Summoned, you can select 1 face-up Magic Card your opponent controls and destroy it. Once per turn, you can change the Battle Position of this card.






















GENF-JP007 Drill Barnacle 「ドリル・バーニカル」
WATER/Aqua - Effect/3/300/0
This card can attack your opponent directly. Each time this card successfully inflicts Battle Damage to your opponent's Life Points by a Direct Attack, this card gains 1000 ATK.






















GENF-JP008 Jawsman 「ジョーズマン」 Super Rare
WATER/Beast-Warrior - Effect/6/2600/1600
This card cannot be Special Summoned. If you Advance Summon this card, the monster used as Released must be WATER monster. This card gains 300 ATK for each other face-up WATER monster you control.






















GENF-JP009 Bugman X 「バグマンX」
DARK/Fiend - Effect/3/0/2000
If you control a face-up "Bugman Y" when you Normal Summon this card successfully, you can Special Summon 1 "Bugman Z" from your Deck.






















GENF-JP010 Bugman Y 「バグマンY」
DARK/Fiend - Effect/3/1400/1600
If you control a face-up "Bugman Z" when you Normal Summon this card successfully, you can Special Summon 1 "Bugman X" from your Deck.






















GENF-JP011 Bugman Z 「バグマンZ」
DARK/Fiend - Effect/3/0/1500
If you control a face-up "Bugman X" when you Normal Summon this card successfully, you can Special Summon 1 "Bugman Y" from your Deck.






















GENF-JP012 Super Bugman 「スーパーバグマン」 Super Rare
DARK/Fiend - Effect/4/0/3000
This card cannot be Normal Summoned or Set. This card can be Special Summoned in Defense Position by removing from play each 1 "Bugman X", "Bugman Y", and "Bugman Z" in your Graveyard. While this card is face-up on the field, the ATK and DEF of all face-up Attack Position monsters is switched. There can only be 1 "Super Bugman" face-up on the field.






















GENF-JP013 Mainspring Soldier 「ゼンマイソルジャー」
EARTH/Warrior - Effect/4/1800/1200
You can only activate this effect during your Main Phase. Until the End Phase, this card's level is increased by 1, and it gains 400 ATK. While this card is face-up on the field, this effect can only be activated once.






















GENF-JP014 Mainspring Magician 「ゼンマイマジシャン」 Rare
FIRE/Spellcaster - Effect/4/600/1800
If the effect of a "Mainspring" monster other than a "Mainspring Magician" activates, you can Special Summon 1 Level 4 or lower "Mainspring" monster from your deck. While this card is face-up on the field, this effect can only be activated once.






















GENF-JP015 Mainspring Juggler 「ゼンマイジャグラー」 Super Rare
WIND/Psychic- Effect/4/1700/1000
If this card battles with an opponent's monster, you can destroy that opponent's monster after Damage Calculation. This effect can only be used once while this card is face-up on the field.






















GENF-JP016 Mainspring Dog 「ゼンマイドッグ」
EARTH/Beast - Effect/3/1200/900
You can only activate this effect during your Main Phase. Until the End Phase, this card's level is increased by 2, and it gains 600 ATK. While this card is face-up on the field, this effect can only be activated once.






















GENF-JP017 Mainspring Snail 「ゼンマイマイ」 Rare
WATER/Aqua - Effect/2/100/2000
Activate during your Main Phase by selecting 1 set card on the field and returning it to the owner's hand. This effect can only be used once while this card is face-up on the field.






















GENF-JP018 Spearfish Soldier 「スピアフィッシュソルジャー」
WATER/Sea-Serpent - Effect/4/1700/1100
This card gains 100 ATK for each of your removed from play Fish-, Sea-Serpent, or Auqa-Type monster.






















GENF-JP019 Fly-Fang 「フライファング」
WIND/Fish - Effect/3/1600/300
When this card attacks a Defense Position monster, and its ATK exceeds that monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. At the end of a Battle Phase this card inflicted Battle Damage to your opponent's Life Points, it is removed from play until your next Standby Phase.






















GENF-JP020 Sky Oni-Eating Ray 「スカイオニヒトクイエイ」 Rare
WIND/Sea-Serpent - Effect/3/600/300
This card can attack your opponent directly. At the end of a Battle Phase this card attacked your opponent directly, it is removed from play until your next Standby Phase.






















GENF-JP021 Air Orca 「エアジャチ」 Rare
WIND/Sea-Serpent - Effect/3/1400/300
Once per turn, activate by removing from play 1 Fish-, Sea-Serpent-, or Aqua-Type monster in your hand. Select 1 destroy 1 face-up card your opponent controls. Afterwards, this card is removed from play until your next Standby Phase.






















GENF-JP022 Wing Turtoise 「ウイングトータス」
WIND/Aqua - Effect/3/1500/1400
When a Fish-, Sea-Serpent-, or Aqua-Type monster you control is removed from play, you can Special Summon this card from your hand or Graveyard.






















GENF-JP023 Space Time Police 「スペースタイムポリス」
WIND/Psychic- Effect/5/2300/1500
When this card is successfully Special Summoned, select 1 face-up card your opponent controls and remove it from play. When this card is removed from the field, set the card removed from play by this effect to your opponent's field.






















GENF-JP024 Time Escaper 「タイム・エスケーパー」
EARTH/Psychic - Effect/2/500/100
Activate by discarding this card from your hand, and selecting 1 face-up Psychic-Type monster you control. Remove from play the selected monster until your next Standby Phase. This effect can be activated during your opponent's turn.






















GENF-JP025 Gem-Elephant 「ジェムエレファント」
EARTH/Rock - Effect/3/400/1900
During your Main Phase, you can return this face-up card on the field to your hand. Once when this card battles you can activate this effect during Damage Calculation by sending 1 Normal Monster from your hand to the Graveyard. This card gains 1000 ATK for Damage Calculation only.





GENF-JP026 Laval's Magma Artillery 「ラヴァルのマグマ砲兵」
FIRE/Pyro - Effect/4/1700/200
Activate by sending 1 FIRE monster from your hand to your Graveyard. Inflict 500 Damage to your opponent's Life Points. This effect can be used twice per turn.






















GENF-JP027 Ritua Diviner 「リチュア・ディバイナー」
WATER/Sea-Serpent - Effect/3/1200/800
Once per turn, activate by declaring a card name. Turn over the top card of your deck. If it is the declared card, add it to your hand. If not, return it to the top of your deck.






















GENF-JP028 Gusta Codor 「ガスタ・コドル」
WIND/Bird - Effect/3/1000/400
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Psychic-Type WIND monster with 1500 DEF or less from your Deck.






















GENF-JP029 Summoner Sembel 「召喚師セームベル」
WIND/Spellcaster - Effect/2/600/400
During your Main Phase you can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.























GENF-JP030 Gear-Gearano 「ギアギアーノ」
EARTH/Machine - Effect/3/500/1000
Activate by Releasing this card and selecting 1 Level Machine-Type monster in your Graveyard. Special Summon the selected monster from the Graveyard. It has its effect(s) negated.






















GENF-JP031 Poke Dra 「ポケ・ドラ」
FIRE/Dragon - Effect/3/200/100
When this card is Normal Summoned successfully, you can add 1 "Poke Dra" from your Deck to your hand.






















GENF-JP032 Wielder of the Dragon Flame Sword 「龍炎剣の使い手」
FIRE/Warrior - Effect/4/1800/1200
When you Normal Summon a monster other than a "Wielder of the Dragon Flame Sword", you can have that monster's Level increased by 1 and have this card gain 300 ATK until the End Phase.






















GENF-JP033 Evil Puppeteer from Hell 「地獄の傀儡魔人」
DARK/Fairy - Effect/7/2700/500
Once per turn, by discarding 1 card from your hand, gain control over all face-up Level 3 or lower monster your opponent controls. Monsters you gained control over by this effect cannot activate their effects, nor be Released or used as Synchro Material Monster.























GENF-JP034 Blue Nosferatu 「蒼血鬼」
DARK/Zombie - Effect/4/1000/1700
When this card is Normal Summoned or Flip Summoned successfully, it is changed to Defense Position. Once per turn, you can remove 1 Exceeds Material Monster you control to select 1 Level 4 or lower Undead-Type monster in your Graveyard and Special Summon it.






















GENF-JP035 Soul Convoy 「霊魂の護送船」 Rare
LIGHT/Fiend - Effect/5/1900/1000
This card cannot be Normal Summoned or Set. This card can be Special Summoned from the hand if you remove from play 1 LIGHT monster from your Graveyard.






















GENF-JP036 Real Crusader 「レアル・クルセイダー」 Super Rare
EARTH/Warrior - Effect/4/1800/1200
When a Level 5 or higher Monster is successfully Special Summoned, you must activate this effect by Releasing this face-up card on the field. Destroy that Level 5 or higher monster.






















GENF-JP037 Big Emperor Penguin 「大皇帝ペンギン」
WATER/Aqua - Effect/5/1800/1500
Activate by Releasing this card. Special Summon up to 2 "Penguin" monster other than a "Big Emperor Penguin" from your Deck.






















GENF-JP038 Mira, Magician of Eternity 「久遠の魔術師ミラ」
LIGHT/Spellcaster - Effect/4/1800/1000
When this card is successfully Normal Summoned, select 1 set card your opponent controls and confirm it. Your opponent cannot activate Magic or Trap Cards in response to the activation of this effect.















GENF-JP039 No. 17, Revise Dragon 「No.17 リバイス・ドラゴン」 Ultra/Ultimate/Holographic Rare
WATER/Dragon - Exceed - Effect/Rank 3/2000/0
2 Level 3 monsters
Once per turn, by removing 1 of this card's Exceed Material Monsters, this card gains 500 ATK. If this card has no Exceed Material Monsters, it cannot attack your opponent directly.















GENF-JP040 Underwater Warship Aero Shark 「潜行母艦エアロ・シャーク」 Ultra/Ultimate Rare
WATER/Fish - Exceeds/Rank 3/1900/1000
2x Level 3 Monster
Once per turn, you can activate this effect by removing 1 of this card's Exceeds Material Monster. Inflict 100 Damage to your opponent's Life Points for each of your removed from play monsters.















GENF-JP041 No. 34, Electronic Computer-Beast Tera Byte 「No.34 電算機獣テラ・バイト」 Ultra/Ultimate Rare
DARK/Machine - Exceeds - Effect/Rank 3/0/2900
3x Level 3 Monster
Once per turn, activate by removing 1 of this card's Exceeds Material Monster and selecting 1 face-up Level 4 or lower Attack Position monster your opponent controls. Gain control of the selected monster until the End Phase.






















GENF-JP042 Spring Armor Mainspring Meister 「発条機甲ゼンマイスター」
EARTH/Machine - Exceeds/Rank 4/1900/1500
2x Level 4 Monster
This card gains 300 DEF for each of its Exceeds Material Monster. Once per turn, you can remove 1 of this card's Exceeds Material Monster to select 1 face-up monster on the field. The selected monster is changed to face-down Defense Position. During this turn's End Phase, the selected monster is changed to face-up Attack Position.















GENF-JP043 Empty Space Sea Serpent Levaiel 「虚空海竜リヴァイエール」 Ultra/Ultimate Rare
WIND/Aqua - Exceeds/Rank 3/1800/1600
2x Level 3 Monster
Once per turn, you can remove 1 of this card's Exceeds Material Monster to select 1 of your or your opponent's removed from play Level 4 or lower monster and Special Summon it to your field.
















GENF-JP044 Protector of the Founders, Tyrus 「始祖の守護者ティラス」 Ultra/Ultimate Rare
LIGHT/Fairy - Exceeds/Rank 5/2600/1700
2x Level 5 Monster
The following effect is not applied, if this card is without Exceeds Material Monster. This card is not destroyed by card effects. At the end of the Battle Phase this card battled, select 1 card your opponent controls and destroy it. During your End Phase, remove 1 of this card's Exceeds Material Monster.






















GENF-JP045 Wonder Wand 「ワンダー・ワンド」 Rare
Equip Magic Card
Equip only to a Spellcaster-Type monster. The equipped monster gains 500 ATK. Also, you can send the equipped monster you control and this card to the Graveyard to draw 2 cards.






















GENF-JP046 Double Up Chance 「ダブル・アップ・チャンス」
Quick-Play Magic Card
When the attack of a monster is negated, activate by selecting that 1 monster. During this Battle Phase, the selected monster can attack 1 more time. If so, the ATK of the selected monster is doubled during the Damage Step only.






















GENF-JP047 Thunder Shot 「サンダー・ショート」
Normal Magic Card
Inflict 400 Damage for each monster your opponent controls to your opponent's Life Points.






















GENF-JP048 Aqua Jet 「アクア・ジェット」
Normal Magic Card
Activate by selecting 1 face-up Fish-, Sea-Serpent- or Aqua-Type monster. The selected monster gains 1000 ATK.






















GENF-JP049 Surfacing 「浮上」 Rare
Normal Magic Card
Activate by selecting 1 Level 3 or lower Fish-, Sea-Serpent- or Aqua-Type monster in your Graveyard. Special Summon the selected monster to your field in Defense Position.






















GENF-JP050 Bug Load 「バグ・ロード」
Quick-Play Magic Card
Both Players can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster you control.






















GENF-JP051 Virus Mail 「ウィルスメール」
Continuous Magic Card
Once per turn, activate by selecting 1 face-up Level 4 or lower monster you control. During this turn, the selected monster can attack your oponent directly. At the end of the Battle Phase, that monster is sent to the Graveyard.






















GENF-JP052 Cracking 「クラッキング」
Continuous Magic Card
When a Monster Card(s) is sent from the field to the Graveyard by a card effect, the original owner of that monster takes 800 Damage. This effect can only be used once per turn.






















GENF-JP053 Legendary Mainspring 「伝説のゼンマイ」
Quick-Play Magic Card
All face-up "Mainspring" monster you control are changed to face-down Defense Position.






















GENF-JP054 Mainspring Manufacture 「ゼンマイマニュファクチャ」 Rare
Continuous Magic Card
If the effect of a "Mainspring" monster is activated, you can add 1 Level 4 or lower "Mainspring" monster from your deck to your hand. This effect can only be used once per turn.






















GENF-JP055 Fish and Kicks 「フィッシュアンドキックス」
Normal Magic Card
If there are 3 of your Fish-, Sea-Serpent-, or Aqua-Type monsters that are removed from play, activate by selecting 1 card on the field. Remove from play the selected card.






















GENF-JP056 Future Glow 「フューチャー・グロウ」
Continuous Magic Card
Activate by removing from play 1 Psychic-Type monster in your Graveyard. While thi card is on the field, all face-up Psychic-Type monster you control gain 200 ATK x the Level of the monster removed from play for the activation of this card.






















GENF-JP057 Vairon Filament 「ヴァイロン・フィラメント」
Equip Magic Card
Equip only to a "Vairon" monster. If the equipped monster attacks, your opponent cannot activate Magic or Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard, you can add 1 "Vairon" Magic Card from your Deck to your hand.






















GENF-JP058 Garudos' Quill Pen 「ガルドスの羽根ペン」
Normal Magic Card
Select 2 WIND monster in your Graveyard and return them to your Deck, and select 1 card on the field and return it to its owner's hand.






















GENF-JP059 Star Changer 「スター・チェンジャー」
Quick-Play Magic Card
Activate by selecting 1 face-up monster on the field and 1 of the following effects:
Increase the Level of the selected monster by 1.
Decrease the Level of the selected monster by 1.






















GENF-JP060 Connected Attack of the Demon God 「鬼神の連撃」
Normal Magic Card
Activate by selecting 1 face-up Exceeds Monster you control, and removing all of its Exceeds Material Monster(s). During this turn, the selected monster can attack twice per Battle Phase.






















GENF-JP061 Resonance Device 「共振装置」 Rare
Normal Magic Card
Activate by selecting 2 monster you control with the same Type and Attribute. Until the End Phase, the Level of 1 of the selected monster becomes the same Level as the Level of the other selected monster.






















GENF-JP062 Peeping Goblin 「盗み見ゴブリン」
Normal Magic Card
Look at the top 3 cards on your opponent's deck. Select 1 card of them and put it under your opponent's deck, and return the remaining cards in any order you like to the top of your opponent's deck.






















GENF-JP063 Danger due to Unpreparedness 「油断大敵」
Normal Trap Card
Activate when your opponent gains Life Points. Select 1 monster your opponent controls and destroy it.






















GENF-JP064 Poseidon Wave 「ポセイドン・ウェーブ」 Rare
Normal Trap Card
Activate when your opponent declares an attack with a monster. Negate the attack of the opponent's monster. If you control a face-up Fish-, Sea-Serpent- or Aqua-Type monster(s), inflict 800 Damage to your opponent's Life Points for each of them.






















GENF-JP065 Bomb Urchin 「爆弾ウニ-ボム・アーチン-」
Continuous Trap Card
Activate when your opponent activates a Trap Card. During your Standby Phase, if your opponent controls a face-up Trap Card, inflict 1000 Damage to your opponent's Life Points. This card is sent to the Graveyard during your 3nd End Phase after activation.






















GENF-JP066 Damage Vaccine Omega MAX 「ダメージ・ワクチンΩMAX」
Normal Trap Card
Activate only when you take Damage from Battle or by a card effect. Gain as much Life Points as you took Damage.






















GENF-JP067 Over Wrench 「オーバー・レンチ」
Normal Trap Card
Activate by selecting 1 face-up "Mainspring" monster. The ATK and DEF of the selected monster are doubled, and it is returned to the owner's hand during the End Phase of this turn. Only 1 "Over Wrench" can be activated per turn.























GENF-JP068 Evil-Spawning Riverbed 「魔製産卵床」
Normal Trap Card
Activate when 1 Fish-, Sea-Serpent-, or Aqua-Type monster you control is removed from play. Add 1 Level 4 or lower Fish-, Sea-Serpent-, or Aqua-Type monster from your Deck to your hand.






















GENF-JP069 Shock! 「ギョッ!」
Counter Trap Card
Activate by returning 1 of your removed from play Fish-, Sea-Serpent-, or Aqua-Type monster to your deck. Negate the activation of an Effect Monster's Effect and destroy it.






















GENF-JP070 Bright Future 「ブライト・フューチャー」 Rare
Normal Trap Card
Activate by selecting 2 of your removed from play Psychic-Type monster. Return the selected monster to your Graveyard, and draw 1 card.






















GENF-JP071 Past Image 「パスト・イメージ」
Normal Trap Card
Activate only if you control a face-up Psychic-Type monster by selecting 1 monster your opponent controls. The selected monster is removed from play. During the next Standby Phase, the monster that was removed from play by this effect is returned to your opponent's field in the same Battle Position it was.






















GENF-JP072 Quickening of the Flame Swirl 「炎渦の胎動」
Counter Trap Card
Activate by sending 1 "Laval" monster from your hand to the Graveyard. Negate the activation of a Trap Card and destroy it. Also, when this card is in your Graveyard, by removing from play 2 Pyro-Type monster, add this card to your hand.






















GENF-JP073 Uniform Nomenclature's Treaty of Alliance 「同姓同名同盟条約」
Normal Trap Card
Activate only if you control 2 or more Non-Token monster with the same name. Apply 1 of the following effects according to the number of monster with the same name:
2 Monster: Destroy 1 Magic or Trap Card your opponent controls.
3 Monster: Destroy all Magic and Trap Cards your opponent controls.






















GENF-JP074 Emperor's Surge 「皇の波動」
Normal Trap Card
Activate by removing 1 Exceeds Material Monster you control. Until the End Phase, face-up Exceeds Monster you control cannot be destroyed by card effects.






















GENF-JP075 United Front「共同戦線」 Rare
Counter Trap Card
Activate only if you control 2 or more monster with the same Level. Negate the activation of a Trap Card and destroy it.






















GENF-JP076 Spell of Pentagramm 「五稜星の呪縛」 Rare
Normal Trap Card
Activate by selecting 1 monster your opponent controls. Your opponent cannot Release the selected monster, nor use it as Synchro Material Monster.






















GENF-JP077 Tyrant's Overindulgence 「暴君の暴飲暴食」
Continuous Trap Card
Activate by Releasing 1 monster you control. While this card is on the field, neither player can Special Summon Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.






















GENF-JP078 Regulation Training 「統制訓練」 Rare
Normal Trap Card
Activate by selecting 1 face-up Level 5 or lower monster your opponent controls. Destroy all face-up monsters on the field with a different Level.






















GENF-JP079 Thunder Bottle 「サンダー・ボトル」 Super Rare
Continuous Trap Card
Each time you declare an attack with a monster you control, place 1 Thunder Counter on this card. By sending this card with 4 or more Thunder Counter to the Graveyard, destroy all monsters your opponent controls.






















GENF-JP080 Gravel Cane 「砂利ケーン」
Normal Trap Card
Activate by selecting each 1 Magic or Trap card you and your opponent controls. Return the selected cards to their owner's hand.
Comentários
5 Comentários

5 comentários:

  1. impressão minha ou boa parte dessas cartas tem uma ilustração um tanto infantil ??
    >.<"

    ResponderExcluir
  2. 5 cards per pack, 30 packs per box.

    ResponderExcluir
  3. Gostei desses novos Excess, Tyrus, Levaiel e o Tera byte são apelãozinho, o Mainspring vai ser bem abusado em GX (Ajudando Spy a chamar GK), o resto só goste do novo Ritua e da Summoner Sembel.

    ResponderExcluir
  4. A arte do Lady Gagaga Magician é FOda *-*. Juntamente com os Monstros Water do Shark.
    O tera Byte é showzão, podendo fazer infinitos combos com ele. E a Tyrus também é apelona, oque mata nela é o Ataque baixo e o custo que é muito alto.
    Percebi também a volta de cartas Equip, ou que dão Ataque.
    E falta Staples no Booster

    ResponderExcluir
  5. cara toh louco pra usar exceed, eu vejo essas cartas e vejo um enfoque total neles e acho que vou montar deck mainspring.

    ResponderExcluir